There's every reason to believe the two games will continue to cross over in the future as Epic seeks to keep players invested in its two biggest first-party games. Just last year, Rocket League's poster car, Octane, was featured as a vehicle on the Fortnite island with all its boosting, flips, and tricks intact. Previously, the two games have crossed over in a series of events called Llama-Rama, later encompassing the mobile spin-off, Rocket League Sideswipe, too. Your Crew membership is now rocket-boosted. The move comes as the latest in a long line of collaborations between the two games, which began after Epic Games, developer and publisher of Fortnite, acquired Psyonix, developer and former publisher of Rocket League. Like the Fortnite battle pass (and most other battle passes), cosmetics released through the Rocket Pass are exclusive and can't be obtained once a season ends. Historically, each Rocket Pass has included more than 70 rewards each season ranging from new battle-cars, wheels, decals, goal explosions, and more. Like Fortnite, Rocket League launches a new season and Rocket Pass about four times a year, and going forward, active Fortnite Crew subscribers will get the latest premium ($10) Rocket Pass for no additional charge. The content will be bound to your Epic Games account forever, so make sure you sign in to the correct account when prompted Redeem your product Enter the product code distributed with a retail DVD or other Epic Games product code here. Starting today, the subscription has another perk: access to Rocket League's premium Rocket Pass. It was a way for them to settle the class action lawsuit without losing substantial resources itself.For nearly two years, Fornite Crew subscribers have enjoyed access to the current battle pass, a monthly deposit of 1,000 V-Bucks, and an exclusive Crew skin with an assortment of other cosmetics all for $12 a month. More than anything, the V-Bucks and Credits handouts look to be damage control on Epic’s part. Lawmakers in the UK have also called for the practice to be heavily regulated. They are banned in countries like Belgium and The Netherlands. Laws pertaining to the inclusion of loot boxes in games vary across the globe. Loot box regulation has been an ongoing debate for years now, and the items themselves have been linked to enabling minors to develop gambling addictions. The concept of the random item loot box has been heavily criticized in games like FIFA, Overwatch, Star Wars Battlefront 2 and more. Rarer items are typically much harder to come by, often goading repeat purchases until the desired loot has been acquired. The items inside are random until opened, meaning players won’t know what they’re getting until the box has been redeemed. Usually, players can either pay real money for one or a bundle of loot boxes. If you’re not in the know, a random item loot box is as self-explanatory as it sounds. Approved by the Superior Court of North Carolina, the lawsuit pressures Epic Games to reimburse players who purchased V-Buck Llamas before the company made the change to the more transparent X-Ray alternatives. The decision was made in order to help settle a lawsuit against Epic's loot box practices. 1,000 V-Bucks is an amount equal to roughly $10, and the handout doesn’t scale relative to how much a player might have spent on Save the World’s loot boxes. While the settlement with Fortnite: Save the World players is supposed to be limited to the US, Epic has said that it will roll out the V-Bucks to Fortnite: Save the World accounts globally.
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